Alright this Battle Report is going to be shorter because
A. I threw away the Army Lists
and
B. We only played a 500pt battle.
The Armies
Griffin's Undead Horde
Vampire Hero
Extra level
Spells
Invocation of Nehek, Raise Dead and Winds of Undeath
10 Dire Wolves with Doom Wolf
12 Grave Guard with command
2 Bat Swarms
Bud's Fanatical Night Goblins
Night Goblin Big Boss riding Giant Squig
Iron Gnashas
Night Goblin Shaman
Spell Gaze of Gork
20 Night Goblins with command and 2 Fanatics
20 Night Goblins with command and 2 Fanatics
Squig Herd 6 squigs 4 Herders
Griffin won the roll off and went first.
VC Turn 1
Everything moves forward.
He tries to cast Winds of Death but that fails and Invocation is dispelled by my Shaman
Goblins Turn 1
Night Goblins on edge have animosity and roll go get'em. Move forward 2 inches. Then they move their march move and release fanatics. YAY!! Only 1 makes it and destroys 1 Dire Wolf. Everyth
ing else moves forward. Gaze of Gork Dispelled.
VC Turn 2
Dire Wolves Charge middle Night Goblin Unit. Not a great idea. Both fanatics are released and destroy a total of 7 Dire Wolves!! That leaves 2 for the combat to come. His Bat Swarms charge my Squig Herd. He tries to cast Invocation but miscasts and rolls the one where I get to cast a spell. I cast Gaze on the Dire Wolves and kill another one. The final one gets killed in combat.
His bat swarms get eaten up by my squig herd. Yay!!!!
OC Turn 2
1 fanatic dies because he runs into the rocks. The other three just zoom around having a great ole time. The night goblin unit with the shaman suffers from animosity so he can't cast a spell. everyone else just kind of moves around. I move the squig herd in place so that the grave guard unit with the Vampire will attack them.
VC Turn 3
Vampire Unit charges the Squig herd. YES!!! The unit kills two squigs but the remaining two, obviously liking the vampire who is the only fleshy thing to be found, target it with all their attacks and bring the Vampire down!!! The Herd still loses combat but rolls double 1's to stick around. (They don't auto break from fear because they're immune to psychology) The leadership test at the end of the turn b/c the Leader perished means four more Grave Guard fall to dust.
OC Turn 3
Pretty much all that happened was that 1 fanatic flew off the board
Vampire Turn 4
Nothing (there was some really boring combat
OC Turn 4
Fanatic kills a Night Goblin. That was fun. I was hoping it would do more damage. My Night Goblin big Boss on a Giant Squig charges the Grave Guard from Behind and wipes them out. There were only 3 left. And so ends the game with a very unexpected win for the Night Goblins.
Final Note.
Does this mean Night Goblins are better than Dwarfs? I think I'm about to get hit by lightning.
cheers